Material Tile - Substance Designer Node

Jeremiah Clark
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This is a simple utility node that allows you to tile multiple texture maps simultaneously. It greatly simplifies the process by keeping all of the maps in sync with each other and keeps the graph a bit cleaner.

Version 2: A bit smaller, and updated to the latest version of Substance Designer (currently 2019.3)

Exposed Options:

  • Tiling amount
  • Tiling Mask Precision
  • Show/Hide Channels
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Utility node for use in Substance Designer

Size (v1)
Size (v2)
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