Unity Output - Substance Designer Node
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usd
Jeremiah Clark
This node will package your outputs for use with the Unity 5 standard shader (this assumes a PBR Metalness workflow).
Inputs:
- Basecolor
- Normal
- Roughness/Smoothness
- Metallic
- AO (optional)
- Cutout Mask (optional)
Outputs:
- Basecolor (cutout baked into alpha)
- Metallic (smoothness baked into alpha)
- Normal
- Occlusion (optional, baked into Green channel)
A node for use in Substance Designer
File Type
sbsar
Size
13.7 KB
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