Unity Output - Substance Designer Node

Jeremiah Clark
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This node will package your outputs for use with the Unity 5 standard shader (this assumes a PBR Metalness workflow).


  • Basecolor
  • Normal
  • Roughness/Smoothness
  • Metallic
  • AO (optional)
  • Cutout Mask (optional)


  • Basecolor (cutout baked into alpha)
  • Metallic (smoothness baked into alpha)
  • Normal
  • Occlusion (optional, baked into Green channel)

Exposed Options:

  • Input Normal Type (DirectX or OpenGL)
  • Input Roughness/Smoothness
  • Opacity Mask Input (on/off)

I want this!

A node for use in Substance Designer

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